![]() This past weekend a few of us ran an Uncle Red beach assault scenario on one of the club’s sand tables using the Flames of War Amphibious Assault rules and ‘Hit the Beach’ scenario.The 4′ x 5′ table I set up featured a sculpted surf landing zone, sea wall and two beach exits leading to an inland area. Gaming on a sand table provides a great amount of flexibility and realism in shaping the contours found in real-life battlefields, adding tremendous playability to just about any scenario.įlames of War “Hit the Beach” scenario set-up NY Army National Guard troops train with a sand table at Fort Irwin, CA in 2011ĭespite all our military technological advancements, modern war colleges and even troops deployed in the field today still use sand tables for training and planning real-world actions. Sand tables have been used by military planners since ancient times when sticks and stones were simply laid out in the sand on the ground. Metropolitan Wargamers in Brooklyn, NY is pretty well known for the sand tables which occupy our space, and some of our founding members have won several awards for presenting sand table games at conventions over the years. US 17th Airborne Division using a sand table before Operation Varsity in 1945 The success of the assualt is credited largely to the effective landing of more Sherman tank support, relatively light German fortifications covering the exits from the beach and early inland actions by the 101st and 82nd Airborne Divisions earlier in the morning. ![]() Salinger, came ashore with relatively few US casualties of just 400 compared to the 3000 at nearby Omaha Beach. The US 4th Infantry Division at Utah Beach, including Gen. Map of US 4th Infantry Division at Utah Beach J(“Uncle Red” circled) Awaiting the invasion was the German 709th Infantry Division. The beach was divided into three sectors (Tare Green, Uncle Red and Victor), and the landing of some 23,000 troops and armor support started the day’s invasion at 6:30am. Utah Beach was added as an objective for US forces late in the invasion planning and occupied the far right of the Allied coastal assault. The Germans finally gave up the beaches, but the fight was hard.When most people think of the D-Day invasion at Normandy on June 6th, 1944, the deadly images from the US landings at Omaha Beach in popular movies like The Longest Day or Saving Private Ryan generally come to mind. The Normany Beach landing turned into a 6 hour battle. Linked battles (if Canadian Armour or Infantry breaks off the beach it can reinforce the Pegasus Bridge the following turn).Airborne reserves (both players hold 50% of forces off table).Reserves (Turn 1 and 2 for both sides +6 no armor) (From turn 3 infantry, guns, mech on +5 and tank on +6) represents slow movement from beach of tanks and German release of tanks into the fight.Surprise (all defenders are pinned down or bailed out).Night Training (UK normal movement at night). ![]() It looks wonderful, but it was difficult to construct… like really difficult!! The 4Ground Pegasus Bridge kit took two days to complete. I couldnt find the Horsa model to print nor do I want to spend a ton of money! ![]() They are the WACO type, but who care they look awesome. I am going to open my sweatshop and force the kids to finish my hedges or they get no dinner! I have over 20 of these printed hedge pieces. The game will start assuming the Para have made it to the ground.Īerial imagery at the time shows a lot of open fields with hedges. I havent decided the mission just yet, but I will not use the glider landing mission. The second map is Pegasus Bridge (Standard 4′ x 6′) With two to four players. I have a number of LCVP and LCM, but I just started printing the LCA used by Canadian and British forces
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